All classes (with the exception of wizards) have a new attribute called Endurance. Endurance, which is reflected by how many Endurance Points (EP) a character has, enables one to use special (non-magical) types of attacks or movements known as Combat Abilities throughout the course of battle. These attacks, depending on the effect it produces, will cost a certain number of EP. Once a character uses up all endurance points, abilities can no longer be used. EP can be restored however, as is explained below.
EP can be restored when:
- the person chooses to momentarily leave the stress of battle and refuses taking action (movement is still allowed), restoring a small number of EP (see formula below)
- a spell or item causes EP to return
- the battle ends
A character will recuperate all EP at the end of a battle, assuming the character is not forced into further stress immediately afterward.
Endurance Points = Constitution Score + Level
EP Restoration per turn =
1-10 1d10 + Constitution Mod.
11-20 1d20 + Constituition Mod.