Dead Soil

Don't Try the Pie
  • The party began the adventure by confessing to Mrs. Maddie the truth about the whereabouts of her Bearhare
  • Kutnhr, not wanting to see Mrs. Maddie immediately after outright lying to her, decides to hide under an old soiled rug in the alley nearby until the whole thing blows over
  • Upon learning that Garren Smith was known to be the captor, Mrs. Maddie asked the party to bring her his head in return for a handsome reward of 40 gold
  • This made things more worthwhile, as the party needed to release the captured elf from Smith’s keep anyways
  • Knowing that Smith and his keep is heavily guarded, the party develops a plot to poison a number of the guards
  • Decameran was able to bargain at an apothecary, trading 5g and a Manticore fang for a vial of Marsh Viper poison
  • Using the poison on a delicious pecan pie from the pie bakery, the party then made their way to Smith’s keep around lunch time
  • The thought of a free, decadant, pecan pie was too much for the guards, and in a brutal display of hunger, the pie was devoured in a few moments
  • After telling the guards that the party had business to do with Smith they were admitted into the house
  • Inside the house were several suspicious men, supposedly guards but carried no weapons
  • Since the “guards” weren’t interested in talking, the party went upstairs to Smith’s room, where he was resting with his pet Fire Salamandar
  • Eog convinced Smith that he could help treat his wounds
  • After moving in close to Smith, a knife hidden behind his back, Eog plunged the dagger into his heart
  • Smith screamed in agony, angering his loyal Fire Salamander nearby
  • In a stroke of luck, the party managed to convince the Salamander than Smith was still alive
  • In another stroke of luck, the party was able to convince the guards that Smith’s original wounds had opened up and that he needed to be taken to a cleric immediately
  • Knowing that Smith was, in fact, dead, they waited until after his funeral before digging up his corpse and taking the head for Mrs. Maddie
  • Mrs. Maddie gave them the award after receiving the head, whilst mumbling about some new recipe she had in mind
  • At this point the party diverged momentarily as Decameran wandered off into the forest inexplainably
  • Lucious, on his quest to find out more about Masque’s Mask, and Eog, on his quest to do more evil things, joined together to explore the dangerous streets of Ramble at night
  • They encountered several brigands who had information relating to the Mask
  • Aiding them in completing a robbery, Lucious and Eog would be allowed to speak with a high ranking Thieves Guild member
  • After robbing a short little man in his tailor shop, Lucious and Eog were granted a visit
  • After being blindfolded, and having weapons removed, they were introduced to a man with a high pitched voice
  • He told them that Masque had set up a lair somewhere in the sewers of Ramble a long time ago, but that it had never been discovered by anyone else
  • Giving Lucious a map of the sewer, the two left the mysterious man and wandered back into the safer part of town

Kill Count
  • 1 Garren Smith

The Manticore
  • Finally, the party discovered the hiding place of the Bearhare
  • The manticore that was loose crept out of the darkness to attack our the adventurers
  • Kutnhr took a harsh beating, and has several bite marks to prove it
  • Eventually, Eog, Kutnhr, and Decameran (Lucious was distracted away from the adventure by pie) along with the wolf, Silver and a tiny snake managed to bring down the young manticore and end it’s short life
  • After taking several of the beast’s teeth, the party gathered the Bearhare, the mysterious elf and dragged the unconscious Garren Smith out of the animal keep
  • Returning to Smith’s home, they waited until Smith was revived before they questioned him
  • Although saved by the party, Smith was not thankful in the slightest
  • Smith initially refused to part with the Bearhare, but eventually gave in given he was in no condition to fight
  • He still holds the elf captive, which he sees as just another creature to sell and profit from
  • The deal was made to trade the Barehear for the elf
  • Nevertheless, the party decided to complete the quest for Mrs. Maddie and return her precious pet and claim the reward (gold and pies)
  • At the moment the party is still determining a way to acquire the Bearhare once again to trade for the elf
My Wittle Bearhare
  • The party arrived at Ms. Maddie’s Gourmet Pie Shop
  • Lucious consumed approximately 4.3 kg of meat pie in a single sitting, claiming the title of “Pie Gobbling Champion”
  • Mrs. Maddie told the party of her missing Bearhare, and that she believes someone stole the creature
  • They learned that the Bearhare is a large rabbit of red and white fur, and that it growls like a bear
  • Their first lead was to Ms. Maddie’s ex-husband Sol Skittlebrow
  • The party attempted to infiltrate the house by:
  • – throwing Lucious through a window
  • – bribing the guards (with pie)
  • – distracting the guards (with flaming pie and a wolf)
  • – killing the guards (and a few bandits)
  • – entering through the hidden cellar doors (they finally succeeded doing this)
  • before a massive blood bath could begin, both guards and the party reconciled by forcing Skittlebrow’s servant to talk
  • the servant didn’t know the location of the Bearhare but he believed that an exotic animal trader, Garren Smith might have the creature
  • Kutnhr tried to burn down Sol’s house
  • Talking with some locals at the tavern, the party learned the location of Smith’s animal farm outside the city (close to the Black Heart)
  • Upon reaching the underground animal keep, the party quickly learns that something has gone wrong inside
  • However, they also learn that the Bearhare is also inside somewhere
  • They stumble upon a cowardly guard who tells them of an escaped young manticore
  • They hear screams for help deep into the cave, followed by a roar.
  • Moments later, they only hear silence…

Kill Count
  • 4 Guards
  • 3 Thieves

The Fellowship of Garbage

Summary of Events

  • Lucious tried to reverse pick-pocket Demarmaca, but was caught immediately after by Kutnhr
  • While Kutnhr talked with Demarmaca about the crime, Lucious tried to escape by leaping over Demarmaca and running the other way
  • A well thrown grimey boot lobbed by Demarmaca sent Lucious tumbling into a mound of garbage
  • Lucious’ failed attempts to camouflage into the garbage was noticed by a hungry silver wolf
  • The wolf belonged to Eog, a druid from the surround Forest of the Black Heart
  • Eog was curious as to why Lucious was trying to hide in garbage
  • Eventually, the 3 cornered Lucious and asked him to confess his wrongdoing
  • Lucious then confessed that he had in fact given Demarmaca 3 gold, and not taken anything; this was in fact entirely true
  • At this point a stout dwarf and 2 tall brutes walked into the alley and threatened the noisy intruders with an ass-whopping
  • Lucious then attempted to reverse pickpocket the dwarf right in front of him; the dwarf and his brutes were not happy
  • Thanks to Kutnhr’s loud, booming presence, the brutes reconsidered advancing
  • Thanks to Kutnhr’s relentless loud, booming presence, the stout dwarf was ready to chop off their heads
  • Finally after leaving the cramped alley, the group decided to civilly talk things over a decadant pie baked fresh at the local pie shop
Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.